using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class daoju1 : ItemOnWorld
{
    void Start()
    {
        EventCenter.GetInstance().AddEventListener(thisItem.itemName, testfun);
    }
        public void init()
        {
            EventCenter.GetInstance().AddEventListener(thisItem.itemName, testfun);
        }
        public void testfun()
        {
            Debug.Log("daoju1");
        }
}
